
ShadowCaster has created a bundle of tools to bridge the gap between Softimage and Dynamation. The following quicktime movies are examples of what can be done with the DynaSoft Tools.
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This exaggerated example shows how secondary dynamics can be achieved with slugs in Dynamation. This is a nurb leg, animated with inverse kinematics in Softimage. |
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This is a waving flag which was animated in Dynamation with springs, magnets and fields. The flag itself is a texture-mapped nurb. |
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This noodle is an enveloped chain that was animated in Dynamation with springs, and fields. Note the collision and the friction with the ball. |
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The flames were hardware rendered in Dynamation and composited with the torch and rock wall rendered in mental ray. |
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These slow-moving bats were positioned in Dynamation and rendered in Softimage The wing-flapping was animated in Softimage. All animation from Softimage can be instanced within an animaion tree. |
The DynaSoft Tools can do the following:
1) Create a Dynamation .pxa scene file from a Softimage scene.
2) Instance Softimage models to Dynamation-animated particles (in Softimage).
3) Allow you to use Dynamation to drive surface deformation within Softimage.
4) Allow you to use Dynamation to drive kinematic chains within Softimage.
The DynaSoft Toolset is now available. The price of one DynaSoft Toolset license is $595. Each additional license per customer will cost only $350. The Toolset requires at least one license of Softimage to run, and is available on all SGI platforms. The file should be uncompressed and gunzipped in the /usr/shadowcaster directory. The README file in /usr/shadowcaster/dynasoft directory should tell you the rest.
